![](https://i0.wp.com/goldenquarter.club/wp-content/uploads/2023/11/xtremewheelsbanner.jpg?resize=221%2C228&ssl=1)
Original Release: BAM!, 2001, Game Boy Color
An Excitebike knockoff that doesn’t manage to cut the mustard
Xtreme Wheels (GBC, BAM!, 2001)
Where to Buy: eBay
How to Emulate: coming soon!
Review by: C. M0use
![](https://i0.wp.com/goldenquarter.club/wp-content/uploads/2023/11/xtremewheels1.png?resize=160%2C144&ssl=1)
Right about the time Nintendo was trying to revive Excitebike in 3D, Spike decided to try their hand at a pretty blatant 2D clone. To put their own stamp on it, however, they gave it the twist of racing BMX cycles instead of dirt bikes.
![](https://i0.wp.com/goldenquarter.club/wp-content/uploads/2023/11/xtremewheels2.png?resize=160%2C144&ssl=1)
The game even copies Excitebike’s central “engine heat” mechanic, though here it’s a “stamina” bar as your cyclist furiously pedals away. But while this only depleted when you used the Turbo button in Excitebike, it CONSTANTLY depletes here … you can’t move at all without running it down.
![](https://i0.wp.com/goldenquarter.club/wp-content/uploads/2023/11/xtremewheels3.png?resize=160%2C144&ssl=1)
It left me baffled as to how the game intends you to properly manage it. The least time-consuming way seems to be to let it run all the way down, then let your character huff-n-puff for about three seconds while all the other racers pass him. It’s bad and you won’t win a race this way, but it’s actually less bad than trying to stop for shorter but more frequent breaks! There’s a “training” mode, but it provides no help whatsoever.
Anyway, I’m kinda surprised Nintendo greenlit such a blatant copy of their IP on one of their systems (seems to have copied the music style of the Nekketsu / River City Ransom games to boot). Guess they didn’t feel threatened by it at all.
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