Single-player skill-based games just began hitting casino floors a couple of years ago. They’re basically a cash-prize adaptation of Dave and Busters-style games. One of the most common in the early going is the Gamblit Tri-Station, which has all sorts of games that resemble stuff you would play on a mobile device.
So … given the examples of people APing the hell out of Dave and Busters, isn’t this a recipe for disaster for casinos? Nope, because these things are way tighter and harder to win. Difficulty ramps up in response to the player doing well, to the point that some players report games eventually going into an unwinnable state (i.e. in a game where you’re supposed to shoot zombies, shots eventually stop having an effect on the zombies). Either that, or you play for spins on a prize wheel and it’s hard to win anything good off of the wheel.
Basically, there seems to be a hard cap that you eventually hit no matter how good you are that limits the damage the house takes. It’s also harder for people to learn the ins and out of the games as the manuals for casino games are almost never made public.
As with arcade APing, I’m guessing this is all about getting out there and testing the games yourself to see if there are any beatable conditions or glitches in them. Doubtful that people are sharing exploits as openly as they tend to do with non-casino games, however.
If you’re interested in these, here are some of the current examples going around:
- Gamblit games
- Next Gaming games
- GameCo games
- Konami games
- SynergyBlue HAWG games
- Steve Aoki’s Neon Dream
- Competition Interactive games